Wii Got 10 days to go
12. A Star fox DS game wiill be shown iin playable form.
Comment on my prediictiions on the forums or make comments to the posts
I am not claimining to be an insider, and you wont find any exclusives here but I do hope to give you all nintendo news worth knowing along with some editorials from both me and the other crew members.
Because we don’t believe that Wii is the real name. We think Nintendo is setting you all up to be Punk’d at E3, generating a massive amount of positive buzz when the scam and the real new name are announced.
Crazy? Here is the first clue, “By letting the gaming community vent now about the name, they will be less distracted as launch titles for the system are announced and initial reports about what it’s like to play the games begin to come in.” Allowing your audience time to vent is not SOP in a name announcement, and also telegraphs that Nintendo knows what a stinker this name would be. Second, it’s not possible to engineer a worse name for this product.
Third, and this is a big one, there are no trademarks registered by Nintendo nor by any dummy corp in the U.S or over there for Wii. This is unprecedented for Nintendo and it is not possible that this is an oversight. If Wii were the name, they would have registered it. In fact, no new trademarks have been registered by Nintendo at all. This leads us to conclude that Nintendo has in fact registered the real name under a dummy corp, which is SOP when trying to keep a name a secret prior to launch.
Given that their video game audience is the same demographic as Punk’d, this whole campaign is perversely elegant. Except of course for failing to make the illusion complete by registering a TM for Wii.
Keep in mind, this whole PR campaign cost zero dollars. And yet, some “naming experts” just don’t seem to get it.
After a good niights sleep and readiing many thiings wii iisnt really that bad. Iit has got the Wii some maiinstreem publiiciity and iis just beggiing for some cheeky marketiing slogans when iit comes out. The logo could be iimproved, but iit does symboliise the sypliiciity of the controller. So iif you want to siign the pettiitiion do but ii dont thiink iit wiil have much of an iimpact on the naming of Wii.
Electronic Arts has confirmed that Madden 2007 will be aviable to play at E3. I might not be the biggest Madden fan but i'm sure some people will be excited with how they will use the wii controller.
The sound Wii can be interpreted as many different things the world over here are some examples;
The Revolution will be named Wii
As in “we.”
While the code-name “Revolution” expressed our direction, Wii represents the answer.
Wii will break down that wall that separates video game players from everybody else.
Wii will put people more in touch with their games … and each other. But you’re probably asking: What does the name mean?
Wii sounds like “we,” which emphasizes this console is for everyone.
Wii can easily be remembered by people around the world, no matter what language they speak. No confusion. No need to abbreviate. Just Wii.
Wii has a distinctive “ii” spelling that symbolizes both the unique controllers and the image of people gathering to play.
And Wii, as a name and a console, brings something revolutionary to the world of video games that sets it apart from the crowd.
So that’s Wii. But now Nintendo needs you.
Because, it’s really not about you or me.
It’s about Wii.
And together, Wii will change everything.
So, what's that little disclaimer leading up to? Some pretty hefty revelations, if true. I'll say again that there's no question about the individual's authenticity as a Nintendo employee. The information that they've relayed to me is what they've heard in discussions from other Nintendo employees above them. They did not say that this was all set in stone, but rather that the latest release time frames they've heard, go something like this:
-The Legend of Zelda: Twilight Princess will be released on the same day as Revolution, with both the GC and Rev content on the same disk. Furthermore, the title will be available in both a $50 (USD) version or $60 premium ("Gold") version, which will contain artwork and other materials, but no additions to the game.
-The DS Lite will be released with The NEW Super Mario Bros. This is where I'll know if my sourse has heard truth or is just spouting off some random possibilities being thrown around the company, because they stated that you will only be able to pre-order the new handheld for one week before it's available to North American gamers. That said, be looking forward to this news being revealed at Nintendo's pre-E3 press conference.
-Finally, and biggest of all, the individual said, and I quote, "Lets just say September will be a REVOLUTIONARY month!" Upon my jaw hitting the floor, and a few choice words of excitement, they elaborated to not expect it until the end of September, but that the odds of it coming out at that time are looking promising. As long as everything goes according to plan, meaning Nintendo's suppliers and the Revolution's manufacturing plant(s) don't meet any hurdles, that's when we'll all be able to camp out for it. However, don't expect to hear this at E3, seeing as how Nintendo doesn't want to commit until everything is garunteed, so look for this announcement, to come some time around "Oh, how about August ."
Update: I forgot to mention one last thing. My source told me that George Harrison, when stating that there could be twenty games for launch, was saying this with the thought that it would come in September. If it is instead held back to October, there could be twenty five to thirty titles ready to go.
Well, maybe two last things. The September launch is depenedent on all the big software (another reason they don't want to give us a release date until they are certain the games will be ready). So, if big games like Red Steel, Smash Bros, and whatever else they're planning need a couple more weeks for fine tuning, they will hold off on the release. They want the launch to be huge, which means having every game there to give players a wide selection covering most, if not all, genres and ratings.
Japan's Weekly Famitsu was promising a big Revolution scoop this week, and this appears to be it. The magazine is home to first details on Konami's first Revolution game, the all original Elebits. Shingo Mukaitouge, known for his work on the Guitar Freaks and Drum Mania series, is serving as producer. The magazine was able to reveal only a few specifics on the new title. In Elebits, players move around a game world, attempting to find and collect Elebit creatures. Elebits are small and cute like Pikmin, but they actually serve as the energy source that makes the game's world move. The "Ele" in the name appears to stand for Electricity, with the "Bits" reflecting that the characters are tiny.link
As you find Elebits, the game world will slowly evolve. The game will offer a feel of "hunting," suggesting that perhaps the Elebits won't just be sitting around waiting to get caught.
Specifics, including genre and gameplay systems, will have to wait until a future update, although Mukaitouge was able to add a few more details in an interview with the magazine.
The Elebits game design stems from three concepts, Mukaitouge revealed: letting the player feel like they're actually touching the inside of the screen; finding stuff by moving things; and Konami's creation of a new character, the Elebits themselves.
The first two areas are of particular interest due to their dependence on the Revolution's controller. Konami wanted to be sure and create something that could not be replicated on an existing controller. While not going into specifics on how exactly players will use the controller, Mukaitouge suggested the image of real time movements of on-screen objects based on movements of the controller.
With the cute Elebit characters, Elebits may seem like it targets casual users. The game will include some stages that can be played in under 10 minutes, but core gamers will also find lots of secret content. Network functionality is also being considered, although this is an area that will get Konami's attention only once the single player experience has been fully developed.
Further details on Elebits are expected at E3. The game is currently without a release date.
1UP: What can you tell us about how the game’s control system will differ from past Monkey Ball games, thanks to the Revolution controller?
Toshihiro Nagoshi: The operation itself is the same when controlling the game. Once you get your hands on the game you’ll realize how natural it feels…instead of tilting the controller lever, players will be tilting the controller itself to tilt the game board. I’m sure you will realize how perfectly this operation matches the game.
1UP: Were there other control schemes you tested for the new game that you decided not to use?
TN: There were many, but this is a secret. I’m sorry, but I can’t disclose schemes which were not successful.
1UP: How challenging has it been on the development side to adapt an existing game like Monkey Ball to the Revolution’s controller?
TN: It was easy for me to imagine how it would feel playing with the Revolution controller. So I tried it right away, and the result was just as I expected. I think I was able to create the perfect operational feeling smoothly.
1UP: Given that this is a next-generation game, does it take a much larger staff to make the game than it has with previous Monkey Ball games?
TN: No, not at all. Really.
1UP: Are you using a new graphics engine for the game, or is it based on the previous games?
TN: It’s a customized version based on the previous engine. We’ve been able to exploit it in ways that I’m sure will make players happy.
1UP: Why do you think Revolution is a good home for the Monkey Ball series?
TN: It is because the operational feeling matches the gaming system directly. It almost feels like the Revolution was created for Monkey Ball to be played on.
1UP: What kinds of mini-games can we expect to see in the game? How are you planning to use the Revolution controller in unique ways for these mini-games?
TN: Of all the series, this title contains the largest number of unique mini-games ever. Of course, the controller system has been changed a lot and gameplay experiences which we weren’t able to accomplish in the previous games can be experienced in this title.
1UP: Have you given any thought to letting players control the older GameCube Monkey Ball titles on the Revolution using the new Revolution control scheme?
TN: We have no plans for that, but if there are many demands from the users, it might be an interesting feature to think of. And I’m sure it will be a perfect match.
with sega showing a E3 game each day, today was the first turn of the revolution. super monkey ball banana blitz, here is the press release;
New Controller Revolutionizes Ways to Have Fun with AiAi and the Super Monkey Ball Gang
SAN FRANCISCO & LONDON (April 26, 2006) - SEGA® of America, Inc. and SEGA Europe Ltd. today announced Super Monkey Ball™: Banana Blitz developed by SEGA Studios for the Nintendo Revolution system. AiAi and all his friends have rolled their way onto Nintendo’s new console with new mind-blowing puzzle levels and a wealth of new and exciting Party Games specifically designed to fully exploit the innovative Nintendo Revolution controller. Other titles will have a difficult time matching the multitude of possible variations in game control as presented in Super Monkey Ball: Banana Blitz.
“The Nintendo Revolution presents a totally unique avenue for our developers to explore the art of game design,” said Scott A. Steinberg, Vice President of Marketing, SEGA of America, Inc. “Super Monkey Ball: Banana Blitz will present a mind-boggling array of gameplay innovations that will excite and challenge gamers while pushing the boundaries of imagination forward.”
The single-player puzzle levels in Super Monkey Ball: Banana Blitz have been innovatively designed to challenge gamers’ skills like never before. For the first time in the Super Monkey Ball franchise, AiAi and his friends will have the ability to jump when players flick the Nintendo Revolution controller in an upward motion. The ability to jump has given game designers another dimension in which to expand the Super Monkey Ball gameplay experience and allows gamers a whole new way to interact with the franchise; this time in true three-dimensional fashion.
The Party Games, for which the Super Monkey Ball franchise is famous, return with more variety than ever. An abundance of new Party Games have been creatively designed to take advantage of the Revolution controller in a multitude of ways. Gamers will find themselves competing in a traditional game of ring toss, or even smacking pesky moles in a game of “Whack-a-Mole.” Super Monkey Ball: Banana Blitz’s large library of Party Games is sure to inspire friendly competition anytime.Super Monkey Ball: Banana Blitz is currently being developed by SEGA Studios. For screenshots and artwork, please visit the SEGA FTP site at: http://segapr.segaamerica.com.
nintendo.com has sent a survey to some selected members, joystiq has compiled the main features mentioned in the survey here they are;
German site gamefront reported today;
my eighth prediction;
my seventh prediction;
Are friends codes are available but how about yours? If you fancy playing something online with us here's your opportunity to say so, so comment away.
my sixth prediction;
Being from Britain I am unable to enter this as it is only for American citizens, if you are American you should really try for this one in a life time chance- aol competition
my fifth prediction;
my forth prediction;
The Revolution "nunchuck" attachment (the part with the joystick, which is held in the left hand in photos like this one) has *its own* accelerometer inside of it. This means that the Revolution is capable of detecting the motion and position of *both* pieces of the nunchucks.
I don't think this is something that anyone realized before. And at first it may not even make sense. But consider a "first-person sword-slasher" game that
played like this:
- You move around (walk forward, strafe to the side) by using the joystick with your left hand.
- You turn your character's "head" by turning and moving around the left nunchuck piece. You point it up, your view looks up; you point it left, your view
- You can swing a sword by swinging the "right nunchuck", i.e. the "remote control" piece.
I'm not saying that I've heard of a game being made that works that way; I'm just pointing out the extra capabilities which this could provide.
If this is true (and again, I believe this rumor is quite reliable), it's an additional level of depth in the Revolution controls which may not have been previously realized. Essentially you have dual 3D mice... which is pretty cool.
I found this on a forum it is relly nice info, to nice for my likeing
"I have news that is 100% real. I am a very trustworthy member of these forums, Kevin can tell you that. My brother is a lawyer who has helped me un cover some patents and some to do with Nintendo, the information has been very interesting. I also have a half sister who is on her way to becoming quite the actress, my sister isn't that close to me. She is 31 years old and i had not spoken to her for about 3
months as she lives in New York and is usually quite busy but is free now as it's easter. I was talking to her yesterday thought it would only be a quick chat, during the conversation she asked if if was doing anything next month and i said 'yeah i am waiting for the BOMB' and she said 'what' i said the revolution is going to be revealed at E3. At that point the conversation became very interesting. She said to me that last summer she worked at LucasArts. She said that in her acting classes she had a friend who's father workerd for LucasArts and that the father was always pushing him to get into the games industry and that he wanted to
be an actor and at that point my sister said she told his friend how she has always wanted to have a little summer job for a games company. So this friend got her some position in LucasArts for about three and a half months. She was not doing anything for the summer so she took the job. My sister saud that her job was nothing fancy, she was to be a tea girl, to serve tea and coffee, biscuits, sandwiches, cakes, etc etc.
This tea job was about to change for the better, my half sister has a way with people. She is very good at manipulating people, she uses this to get ahead in life, well i got to say that a lot of women are like this, men as well. Anyone has to be like this if you want to get into hollywood. The film industry is so demanding everyone is trying to cut you up. Anyway she worked at LucasArts and said that she made a lot of friends
in the first few days. I think she dated some of the guys because when i told her that i really want to know just what Nintendo are doing with their new games console 'the revolution'. I said there is so much secrecy and she said maybe i can help you. So she says i will call them and get back to you half an hour later.
My sister calls and said the conversation went extremly good, she said that this guy named Hugh gave a lot of information, and she said that she dated this Hugh for about 2 months while she was working their and said that he kind of owed her for something she did for him while they were going out. Anyway so
instead of me typing everything word for word of exactly how the conversation goes. I will just get right to it.
Revolution comes in 5 colours at launch (red, green, white, silver, black,) more colours to be released during the launch window.
Revolution to get a world wide launch
Final name is Nintendo RS = Revolution System
At E3 final name will be told
4 revolution packages:
Pack 1 = Revolution Console, Revmote, Nunchuck, Red Steel
Pack 2 = Revolution Console, Revmote x2, Red Steel,
Pack 3 = Revolution console, Revmote x2, Red Steel, NVIS
Pack 4 = NVIS
Nintendo ON was real as in made to be only a prototype system and the video was to be leaked on purpose by Nintendo to cause a huge viral marketing campaign. The above packages i have mentioned NVIS this is the new visor that is made to blend in with the current and final Revolution deisgn that we have all seen. But expect the design to be smaller than what you saw at GDC at launch. NVIS stands 'Nintendo, Virtual, Imerssive, space'. NVIS is still a codename.
Worldwide Revolution lanuch June 1st, it needs to be launched in this month as after you see the
full package with NVIS at E3 people will be so hyped that having a worldwide launch for June is the
perfect way to win the console war. In my opinion it would be better to release NVIS on the
launch day of PS3. But Nintendo have bigger plans as they are going to have an even
bigger lanuch. Firstly 20 games at launch and to counter the PS3 launch there will be a further 10 top games launched on launch day of PS3. George Harrison said that a third of the 20 launch titles are firs t party Nintendo titles. Well the reason behind this is because those games will be made to use the NVIS. Only nintendo at this point have final devkits which include the NVIS. But the game Red Steel is one exception it is made to use the NVIS. Even though the article in the latest Game Informer said that red steel production started just after E3 2005 and your thinking how can this game be finsihed intime for June 1st launch. Well you have to remember what President Satouri Iwata said last year, that Revolution games can be made in half the time to the competetion, he stated 12-18 months. And Red Steel will be incredible and ready for launch, well this is according to the guy having the conversation with my sister.
George harrison has mentioned that they are thinking of having 2 revmotes in the Revolution box.
So your asking yourself why would they do that? Maybe so you can play 2 player, well that is one reason and there is another. The 2 revmotes can be used while using the NVIS, you can control both hands in the game and see them move in real time through the NVIS view.
The NVIS has motion sensing to sense where you are walking in the real world. Which is why instead of having the nunchuk to control movemnent you just have 2 Revmotes.
LucasArts are also working on a title that uses the NVIS. This is how they know all this information,
LucasArts is such a big company and i am sure whoever leaked this to my sister is not going to get into any trouble as how would they know. It seems that a lot of people at LucasArts know about the Revolution.
Red Steel screenshots are more of just to show fans what to expect, when you see the game running at E3 it will have graphics even better looking than the screenshots that we have all seen and everyone will say 'wow' but they won't then say oh but MGS4 on PS3 looks better or Gran Turismo or Oblivion or Fight Night Round 3 looks better. No they will actually say wow to Revolutions incredilbe graphics.
Revolution will be priced at $180. European price has not been set as of yet but will be made public at E3 along with the US price quoted above.
The reason why at last E3 Nintendo mentioned that they may not ever reveal Revolution specs is because the revolutions new architecture won't allow you to see the specs, as in you are not allowed to take apart the Revolution to find out it's hardware inner workings. The Revolution has gone thorugh some desgin laws and Nintendo holds a new kind of license, that in simple words is that if a user tries to open up
the system it will not only void the warranty but also make the system unusuable and only a Nintendo factory technician can fix the hardware. The hardware uses a special kind of battery built into the chipset so that when the revolution has been disconnected from the mains the Revolution is still on inside via this
battery power and if you try to tamper with the revolution it will cause the chipset which has a programming node that always stays on and it detects if any of the hardware is being tamperd with and if so it switches off all internal hardware which kills the board and stops people from hacking the box to prevent piracy. If you do tamper with it then the only way to fix this is to have it sent off to the factory for fixing.
How does the battery power last well every time you connect the Revolution back to the mains while playing games the battery recharges through the mains power, it only needs a very small recharge of about 15 minutes.
The revolution hardware can be upgraded, Nintendo believe that the hardware can last 10 years, at the moment it uses a whole range of incredible graphics that is on par with second generation XBOX 360 games. 5 years from now instead of having to redesign a new console they can use new grpahical tricks that can make the console last another generation. The architecture of both the graphic and central
procesisng chips were made to feature this much customisation for the future. By using all sorts of graphic tricks which it does not need to use now the hardware can last many years, well into 10 years from now. The chip has been designed so Nintendo in the future can release extra chips which you can purchase and plug into the revolution. Just like the N64 RAM add on that made the graphics in some N64 games better, i remember back in the days getting this, it made Perfect Dark to look souped up. But this is far more advance. That mystery port under the blue light that everyone is talking about on the revolution is where it will hold these graphic add ons.
Ubisoft playing a game with us, in the Game Informer Red Steel screenshots they had a photoshoot of them holding the Revmote and Nunchuk up to their eyes and then having a real sword held infront of their eyes, your thinking why did they do this? Well for a good reason, remember back at last E3, there were some videos released by Nintendo showing Perrin kaplan and Reggie Fills Aime aswell as some other Nintendo employee. They were a few second long clips and the camera zoomed into Reggie's eyes well this is all a hint to the NVIS. The sword that ubisoft held to their eyes as well as the Revmote is to show you that while wearing the NVIS in the game you can bring the motion sensing Revmote up to your eyes and in the game you will see it as a real sword through the NVIS and then you can draw the sword out and take a slash. All very clever hinting by ubisoft.
LucasArts employee also talks about a new game that uses the NVIS. Miyamoto and Iwata have worked with LucasArts on new Starwars game currently codenamed 'Jedi Master - There can only be One'. You play as either Luke Skywalker, Obi One Konobi or Darth Vader. You have a whole selction of light Sabers to Choose from and can do all your favourute moves with 2 Revmotes.
There is an addon that will be shown at E3 for the Revmote that allows you to wear the Revmote on a wrist band and wear a kind of key ring on your finger which holds a sort of grip in your palm and with this you can feel the weight and grip of things in games while usng the NVIS.
The NVIS works by using one laser projector that beams a video signal into some sort of optics via mirrors that split the image into two sperate images, one for each eye. Not much info here other than the fact that the reason Nintendo are not going HD is that to have a visor using this new laser projector would cost too much to manafacturer to have a 1280x720p image so the laser frequency will be enough to give a signal with a resolution of 800x600 resolution. Games will be expereinced in 480p on tv's and 800x600 in the NVIS. What really blew me away was when my sister said that the guy mentioned to her that the companys that are developing this visor tech is Leep VR and Siemens. Now Leep VR is the comapny that i mentioned that i had several email conversations with. If you don't know that then you can find the link to this thread that i posted all the conversations that i had here (cutting and pasting links is not working for me for some reason so just do a forum search for username ibelieve, the name of the post is 'The email that may prove the Nintendo ON is real, amazing email conversation with this VR company'.
So i told my sister all this news and i got her to call again this guy at LucasArts so she can ask
about this VR company and they said that some very high figures in this company know about them working with Nintendo, i had emails conversations with this guy who seemd to know a lot about their tech and you can read about their HMD's (Head Mounted Displays) and their tech on their website here www.leepvr.com obviously for secrecy reasons they wouldn't tell me if they are working on the Revolution. This company has been in the VR business for 25 years and all the top HMD' that have been used in the themparks all over the world and available to the consumer use their optics, the Leep optics which create Orthoscopic Stereo 3D. The guy that my sister spoke to from LucasArts mentions that the NVIS uses their optics in a new way with the laser projector to create a full 360 degree view for all Revolution
games, they of course work perectly for first person perespective games.
To stop a hazard while using the NVIS if you go and walk out of the infared motion sensing zone, then the NVIS automatically shuts off, this is to prevent someone from walking around there house and tripping over.
Nintendo ON is the name used for Revolution's Online gaming service.
All the above revolution packages will be released in all 5 diferent colors
for launch and more colour packages during launch window.
There will also be polariazed glasses that can be bought seperately. If you own a projector, a lot of XBOX 360 owner's do, Then you can experience the streoscopic 3D games via polarized glasses instead of using the NVIS and you will still get the pop out of the screen out of screen effects like in the imax cinemas.
2007 brings another addon which will allow you to experience 3D movies, LucasArts said more will be known on this near the end of the year. The NVIS was the most cost effective way that Nintendo could release full immersion than with just releasing polarized glasses. Everyone would have to have compatible TV sets and not everyone has a projector. So they wanted to make one system that everyone can use and the way to do this was to make the NVIS.
Well that is prety much all that my sister gave me, I will review this write up later to see if i missed anything.
Man i have been trying to type this as fast i can, now i need a break. It does look like this is all incredible news. And i wouldn't think my sister is lying to me nor this employee maybe the NDA's really are ending for some."
"The Nintendo DS Lite, while probably one of the most talked handhelds t the moment, the releasedetails remained unknown... Until now.
A while ago, we managed to get you the first snippits on the Nintendo DS Lite's European launch details. While then we were told a European release in August, our source now claims that his information may have been incorrect. When asked, our source now claims a possible European release this June. As he continues, both the delayed Brain Training series (which was originally planned for a release in May, but was delayed due to 'marketing reasons') and Nintendo's newest addition to the Nintendogs (Dalmations-edition) will both hit Europe in June.
Unfortunately there's some bad news too: our source told us that he was not entirely sure whether Europe will see all three variations of the DS Lite. At the moment, he tells, it looks more or less unlikely to see all 3 in Europe, although there's still room to change."
my third prediction;
my second prediction;
With a mere 3 weeks left untill Nintendo Has its pre E3 speach, i thought some predictions are in order, so everyday up untill the event i will make a sensible Prediction.
Hi its Jamie, you've seen gexguys design for a new HAND HELD console but i want more, to post them go the bottom of the page onto the forum link and choose "the gameboy" and the topic "What else can be done" i will say what i think of your console design and grade it as soon as possible you've got until the end of april to send me a design and you MUST name it and after april i'll set a new challenge.
Our new member on the forum has set a challenge to see what can be done with handhelds now...
Hi I'm Jamie new to the team.
Just had a game boy micro and what can i say ... outstanding, makes the advance games completely new experiance. The brightness is top class and they're cheap as well.You can get one for arond £70 with a game in places like HMV and GAME but if you want one for £45 go to CEX and just have a look at it to check for scratches but most of them are alright. Even if you've got a DS its worth gettin a micro theyre a real advance for nintendos hand held consoles and theyll match so well when you get that DSlite.
for the first 10 people to make 10 posts on the forum i will send them a song of there choice, so make your 10 legitamate posts and send me a PM with the song you would like.
I have added a topic to each subject on the forums so head over there, sign up and get talking.
In the feature of 26 things to do before the Revolution there are three things in relation to release date they are reasons 21, 22 and 25 these surgest that the revolution will be released after issue 10 in europe which is released on the 27th october but possibly before issue 11 which I presume will be released around the same time the following month they state that in issue ten they will probley be reveiwing the launch titles . The Revolution will also apparently launch after the new Zelda and we will be enjoying autumn on Animal crossing by the time the console is out.
Check the side bar for our NEW forum, I wander who will be our first member?
hi all i would just like to let you all know that the site now has a unified email address for you to contact us at, instead of just emailing me. We are trying to move up in the world and would appriciate any questions about nintendo you would like to ask our opinions on so please feel free to send your questions too us at firstname.lastname@example.org. Also please send any ideas for articles you would like to see us write or even any you have wrote yourself to be included on the site. All entries to the Art/fan fiction should now be sent to this site which will always be included in the side bar>.
“We [NIBRIS] decided to follow Nintendo’s path, which definitely fights the stagnation which has occurred in video games, and creates new trends. With this move, we want to create a unique environment, which is only available in Sadness.” NIBRIS employeeThis gothic horror game "only for adult players with strong nerves." is set for a 2007 release for the revolution and i am highly excited about it. sayonara
"But NIBRIS is not following the trend created though Sin City, but rather a game which is set pre-World War."
First a waring this is not a Prime title as it has no reference to metroid prime or phazon at all. Aside from this, this is a fantastic game. Unpredictable and exciting you never know which of the six new hunters is around the corner to steel the much treasured octaliths. If you do get killed by one of these other hunters they may run away with the octalith to another planet so you have to hunt them down to reclaim the keys to the ultimate power. This solid single player mode will sap away hours of your life this is without delving into the fantastic multiplayer, with your choice of any of the hunters you have beat in the main game you can try one of seven modes on about 25 maps against up to 3 other people or clever Bots, or if you are feeling very ambitious you can take yourself online to try and fight it out with anyone across the globe.
As previously posted by our newbe it seems the american release of the new super mario bros in america is being dictated by the DS lite so it would seem sensible for that to happen over in europe when it is released 30 june. but it would seem not with the latest boxart for brain training depicting a DS lite on the cover which is set to launch the 9th of june. could this meen that this is when we will get the DS lite or will it possibley before that, only time will tell.
A lot of people are saying that Super Mario Bros. games release date in the USA is jumping around because Nintendo want it released at the same time as the DS Lite. What's this mean? Well Nintendo of Europe said a couple of days ago that Super Mario Bros. is coming out on the 30th June. Hopefully this means we can expect to see the DS Lite then which isn't hard considering that it will give them a month and a bit to build up supplies. Bring on the Lite is all I can say.
so it finally came and after paying £8.51 import tax i was finally able to lay my hands on it on friday. although i did go online on friday (lost 2 won 0) it has taken me till today to find out how to get my friend code but it is now added to my witendofi thing >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
- Game development started shortly after E3 2005. Ubisoft saw and demoed the controller before E3 2005.
- Ubisoft Paris took their idea directly to Iwata and Miyamoto, and were given the go ahead. After that meeting they were given prototype controllers. The article states that Ubisoft worked “closely” with Nintendo’s engineers in Japan on the title.
- Game Informer mentions that while conducting the interviews with Ubisoft, they were handed the “latest version” of the controller.
- During the beginning of the game, you are encouraged to use your weapons ruthlessly, but as the game progresses you become more proficient and strategic. This gameplay idea led Ubisoft to decide to give the game a martial arts setting. “Enter the Yakuza”.
- The first third of the game will be all about being “brutal by necessity”.
- As you start out you will be less precise and probably favor more devastating weapons (machine guns). As you progress and become more precise, smaller guns will be more preferred. “The overall goal…is to use five bullets to kill five enemies”.
- “When fighting with this level of skill, the music and sound effects will reflect it, remaining calm and peaceful”.
- “When you fight brutally, the sounds around you grow increasingly more intense”.
- Freeze shot: by fighting efficiently you fill the Freeze Shot gauge…fighting chaotically causes to decreases. When the gauge is filled you can hit a button to momentarily stop time, and then target specific locations on enemy bodies.
- Headshots thus are tempting, but non lethal shots, such as shooting guns out of enemy hand, can be more beneficial.
- By defeating high ranking leaders who command others and sparing their lives, you will be rewarded. He will offer you respect and help (guns, help, new weapons, alternate paths, etc).
- Respect plays a MAJOR part in the game.
- Flailing your sword isn’t a smart idea.
- Specific motions with the controller will trigger combos (in the final game). Tracing an X in the air, for instance, will unleash a devastating attack.
- You can stop these combos at any time by simply pausing your own movement. So if you do something that leaves you open to attack, you won’t be screwed.
- New moves will be taught to you by two mentors in the game. One will teach you gun tactics, and another will teach sword tactics. If you don’t show the proper respect to them, they won’t help you.
- Training sessions are offered by the two masters so you can hone your skills.
- Friendly/respectful interaction is tied to the controller. You signal “yes/no” answers by nodding the controller up or down or shaking it from side to side. You show extra respect by bowing to the masters.
- Ubisoft is still coming up with other interactions.
- “You can act disrespectively as well: there are no cut scenes in the game - all conversations take place in game, as in Half Life 2. However unlike that game, characters wont keep prattling on if you walk away from them. They will react angrily to your imputent behavior”.
- Staying in the master’s good graces is key: they give you missions that can be tackled in any order.
- You track down the gang leaders and try to turn them to your side. If you don’t, they will join Tokai’s (the main villian) gang.
- You have to prove you are worthy to them by battling them and sparing their lives. You will need as many of them with you as possible to face Tokai. Without their help, you’ll have a rough time when you finally face him.
- You turn gang leaders to your side by besting them in battle and stopping a deadly blow miliseconds before it strikes.
- The two triggers on the front of the analog unit activate ducking and jumping. The analog stick controls movement, and the revmote controls aiming. No rails.
- Level consisted of shooting ranges that popped out from behind cover.
- “Aiming with the controller is as simple as using a laser pointer. You point your hand at a target and hit the trigger on the underside of the controller to fire.
- “Unlike other FPS games, which tie the camera and aiming together, Red Steel’s camera follows your aim with a slight delay. If, for example, you point to the edge of the screen, the camera will turn to re-center on your view after a second. With the sensitivity of the controller, a standard FPS control would move too much, potentially making the player feel ill.
- “Thanks to the improved reaction that the controller offers, the team can create gunfight scenerios that would be extraordinarily diffilcult with a standard controller”.
- Most console FPS games limit their enemies to horizontal planes to prevent player frustration, but targets on a verticle plane are just as easy to hit with the Revolution controller.
- You can aim at a target as quickly as you can move your hand.
- In the demo targets popped up on rooftops and in second story windows, as well as behind cover points on the ground, and all were equally easy to hit.
- While you can quickly shoot enemies anywhere on screen, Red Steel never feels in a light-gun game - this is a true FPS, one that feels like it has drawn from the best of both the PC and console shooter worlds.
- According to lead game designer Oriola, it takes roughly three seconds to turn completely around around in most console shooters, while it takes about one-quarter second in a PC game. In Red Stel, it takes one second.
- AI characters will care for themselves. They will go for cover, attack you while you’re reloading. They focus on risk management.
- “They won’t walk around a table to get to you. They will simply jump over the table”.
- “The benchmark for their intelligence and aggressiveness, says Oriola, is the PC title F.E.A.R., which has widely been praised for it’s AI”.
- Split screen multiplayer with traditional deathmatches.
- Totally original multiplayer modes Ubisoft is not revealing yet. Wait until E3.
- They didn’t talk about Nintendo Wi Fi (NDAs). Full details haven’t been revealed yet.
- Revolution works by placing a small sensor bar either above or below any TV.
- You can stand at any angle and not lose any accuracy. You can even take your controller to a friend’s house and instantly start playing without syncing up the controller.
- “Perhaps most impressive is the fact that although splitscreen reduces the amount of onscreen space you are playing in, you don’t have to make smaller movements - you can gesture as wildly as you want, and it won’t interfere with the other player’s onscreen quadrants
This is a creative one and will last foreva. All you have to do is send me a Short story(800 words max), drawing or animation based on anything from nintendo to my email Giantgexguy@yahoo.co.uk
-Harrison admits that a mere uber powered Gamecube would wind up doing just as bad as the GC. Because of this, Nintendo decided to do something totally different
-Their main goal was to revive the Japanese market. The DS was to be the first shot at this (and it has clearly succeeded).
-Art direction can be just as expressive as photo-realistic graphics. He mentions that the Simpsons wouldn’t be nearly as funny if it was live action
-Revolution will be a multiple of the GC in terms of capibilities
-Nintendo is still deciding what will be packed in the Revolution. Right now a controller and a nunchuk add on will be, but Nintendo is thinking about adding another controller as well. No mention of the shell
-Nintendo is shooting for a worldwide Revolution launch this year
-”Clearly, for us, the Japanese market might be the most important - it’s the home market, it’s the chance to reset the clock to the main competition, which is Sony”
-On price, as compared to the 360: “Yes, our goal is to come in at a slightly more mass market price”
-Nintendo is considering some like XBL Marketplace
-Harrison mentions that they learned a lot of lessons from the PS2. In terms of having a wide variety of software and the fact that the strongest tech doesn’t always win
-”The other thing we recognized is that you really make your reputation in the first year. You’ve got to deliver software, not just at launch, but you’ve got to deliver software in the first six to nine months after launch. It has to be solid software. In GC, we didn’t have that, we had kind of a drought for six months after it launched. By that time your reputation starts to solidify and it’s hard to reverse that after awhile.”
-$50 games will not be the standard on the Revolution, although he does say that there could be some games that cost $60
-Compares the challenges Nintendo has in terms of marketing the Revolution to those it had marketing the…Virtual Boy
-You can’t simply show gameplay or people won’t see the difference. He mentions that game commercials used to show people on their couch playing the game, and that the industry moved away from that. He says Nintendo might get more into that with Revolution marketing
-Nintendo still hasn’t chosen a cost barrier for the Revolution’s Virtual Console
-Possibly 20 games at launch. He says they haven’t seen many of the games licensees have
-”Maybe a third will be Nintendo games”
-Red Steel is a Revolution launch title, and will broaden appeal like GoldenEye 64 did
The first details are reveiled about a Revolution launch title along with images