Thursday, August 31, 2006

Hehe, Nintendo rules Japan

take a look at Japanese software sales hehe;

01 NDS FF3 - 503.051 / NEW
02 NDS NEW SMB - 65.556 / 2.901.264
03 NDS Rune Factory - 42.210 / NEW
04 NDS Brain Age 2 - 41.784 / 3.073.195
05 NDS Cooking Navi - 37.326 / 384.045
06 NDS Tamagotchi 2 - 30.504 /430.933
07 NDS Mario Basketball 3on3 - 30.355
08 NDS Animal Crossing WW - 30.023 / 3.149.131
09 NDS Brain Age - 22.866 / 2.736.150
10 NDS English Training - 17.465

Sunday, August 27, 2006

My DS on sale... *updated* with working link

You may remember months ago I personalised my DS by painting a Tri-force on it and if you dont remember here it is;well like I said back then it might go on ebay when I upgrade to a Lite (which I have now done). So here it is : ebay listing so if your interested happy bidding.

P.S i had a good holiday hehe

Saturday, August 26, 2006

Wii price, date and launch line up info

Well one of the largest magazines in the UK Games Masters seems to think they know alot about the Wii. Most important they claim that SSBB will be a launch title! There is also an advert which says NOM will have info about a new game apparently:

Wii Release Date

Wii Line Up


This is all rumours but for those wondering 77 days from 1st September is 17th November.

Friday, August 25, 2006

No online for 3rd-party Wii games untill 2007

From IGN:

"Gamers hoping for an online component, however, are in for bad news, because one isn't planned. Activision would not say why, but IGN has separately learned from multiple development sources that Nintendo will not release Wii Wi-Fi Connection libraries to third parties until early 2007, which means that no third party launch title will have an online mode.

Now this seems a very stupid move as online is going to be a big element in next gen (look at xbox live) and having lots of games at launch with no online isn't going to help the Wii.

Wednesday, August 23, 2006

Lost in Blue 2

Well I'm a massive fan of Lost in Blue on the DS so it's great to hear of a sequal:

Early next year, a sequel to the DS survival adventure game Lost in Blue will be found on store shelves in the form of Lost in Blue 2. Like the first game, the story revolves around a man and a woman who find themselves stranded on an island with no others in sight. To survive, the pair must forage for food, fight wild animals using weapons that have been found or fashioned by the player, and make use of their own unique skills. And in case the castaways' lives didn't seem hard enough, Konami has also added the threat of natural disasters, like hurricanes and earthquakes, to the game.

Nintendo of Europe Software release list

Nintendo DS

Madden NFL 07 (EA) Aug 2006
Disney’s American Dragon: Jake Long (Disney/Buena Vista Games) Sep 2006
Brick’em all DS (Digital Bros) Sep 2006
LEGO Star Wars II: The Original Trilogy (Lucas Arts/Activision) Sep 2006
Bratz: Forever Diamondz (THQ) Sep 2006
Disney/Pixar’s Cars (THQ) – Germany only Sep 2006
Super Fruit Fall (System 3) Sep 2006
Tennis Masters (System 3) Sep 2006
Sudoku Mania (ZOO Digital) 8 Sep 2006
FIFA 07 (EA) 29 Sep 2006
42 All-Time Classics (Nintendo) 29 Sept 2006
Hardcore Pool (ZOO Digita) 29 Sep 2006
Alexandra Ledermann German title: Horsez – Abenteuer auf dem Reiterhof (Ubisoft) Q3 2006
Asphalt 2 Urban GT(Ubisoft) Q3 2006
Catz (Ubisoft) Q3 2006
Over the Hedge (Activision) Jun/Jul/Oct 2006
Beetle King (Digital Bros) Oct 2006
Deep Labyrinth (Digital Bros) Oct 2006
Guru Guru Naget (Digital Bros) Oct 2006
Meine Tierarztpraxis – my vet practice (dtp) Oct 2006
Disney’s The Little Mermaid: Special Edition (Disney/Buena Vista Games) Oct 2006
Labyrinth (Digital Bros) Oct 2006
Biker Mice From Mars (Game Factory/K.E. Media) Oct 2006
Cartoon Network Racing (Game Factory/K.E. Media) Oct 2006
Disney’s Chicken Little 2: Ace in Action (Disney/Buena Vista Games) Oct 2006
Avatar: The Legend of Aang (THQ) Oct 2006
Ages of Empires II: Age of Kings (Majesco/THQ) Oct 2006
Dino Master (Majesco) Oct 2006
Contact (Marvelous/Rising Star Games) Oct 2006
New Zealand Story Revolution (Rising Star Games) Oct 2006
Y’s Strategy (Rising Star Games) Oct 2006
Spyro – The Legend (Vivendi) Oct 2006
Scooby Doo! Who’s Watching Who? (THQ) Oct 2006
Crash Boom Bang (Vivendi) Oct 2006
Barnyard (THQ) Oct 2006/Feb 2007
Nintendo DS Browser (Nintendo) 6 Oct 2006
English Training: Have Fun Improving Your Skills (Nintendo) 13 Oct 2006
Asterix & Obelix XXL 2 “Mission Wifix” (ATARI) 13 Oct 2006
Warlords Champion (D3P) 13 Oct 2006
The SimsTM2 Pets (EA) 20 Oct 2006
Strawberry Shortcake (Game Factory/K.E. Media) 20 Oct 2006
Sudoku Master (Nintendo) 27 Oct 2006
Actionloop (Nintendo) 27 Oct 2006
Lara Croft Tomb Raider: Legend (Eidos) Oct /Nov 2006
Open SeasonTM / JagdfieberTM (Ubisoft) Oct/Nov 2006
Superman ReturnsTM: The Videogame (EA) Autumn 2006
BIONICLETM HEROES (Eidos) Autumn 2006
Death Jr. and The Science Fair of Doom (Konami) Autumn 2006
Castlevania: Portrait of Ruin (Konami) Nov 2006
Death Jr. and The Science Fair of Doom (Konami) Autumn 2006
Lunar Knights (Konami) Autumn 2006
My Frogger Toy Trials (Konami) Autumn 2006
Steel Horizon (working title) (Konami) Autumn 2006
Winx Club: The Quest for the Codex (Konami) Autumn 2006
Xiaolin Showdown (Konami) Autumn 2006
Monster Bomber (Digital Bros) Nov 2006
Monster Puzzle (Digital Bros) Nov 2006
Super Black Bass Fishing (Majesco) Nov 2006
Marvel: Ultimative Alliance (Activision) Nov 2006
Tony Hawk’s Downhill Jam (Activision) Nov 2006
Disney’s Kim Possible Global Gemini (Disney/Buena Vista Games) Nov 2006/March 2007
Cooking Mama (Digital Bros) Nov 2006
Need For SpeedTM Carbon (EA) Nov 2006
Spongebob Squarepants and Friends: Creature from Krusty Krab (THQ) Nov 2006
Impossible Mission (System 3) Nov 2006
Mech Assault Phantom War (Majesco/THQ) Nov 2006
Nacho Libre (Majesco/THQ) Nov 2006
Happy Feet (Midway) Nov 2006
Over The Hedge – Hammy Goes Nuts (Activision) Nov 2006
Spider-Man: Battle for New York (Activision) Nov 2006
Eragon (Vivendi) Nov 2006
Panzer Tactics (working title) (CDV) 1 Nov 2006
Pokémon Mystery Dungeon: Blue Rescue Team (Nintendo) 10 Nov 2006
Mario Slam Basketball (Nintendo) 10 Nov 2006
Point Blank (Namco/Bandai/ATARI) 10 Nov 2006
Arthur & the Minimoys (ATARI) 17 Nov 2006
Flushed Away (D3P) 24 Nov 2006
Star Fox Command (Nintendo) 24th Nov 2006
Totally Spies! 2 Undercover (Namco/Bandai/ATARI) 24 Nov 2006
Harlem Globetrotters World Tour (ZOO Digital) 24 Nov 2006
Princess Natasha „Student-Secret-Agent-Princess (ZOO Digital) 24 Nov 2006
Uno/Skipbo Compilation/Uno Freefall (ZOO Digital) 24 Nov 2006
Shrek Smash ‘N Crash Racing (Activision) Dec 2006
Touching Detective (Digital Bros) Dec 2006
Yoshi’s Island 2 (Nintendo) (tentative name) 1 Dec 2006
March of the Penguins (ZOO Digital) 1 Dec 2006
Nintendo DS Lite Pink Edition 27 October 2006
Alex Rider Stormbreaker (THQ) Q4 2006
Guilty Gear (Majesco/THQ) Q4 2006
Rayman Raving RabbidsTM (Ubisoft) Q4 2006
The Settlers (Ubisoft) Q4 2006
Star Wars Lethal Alliance (Ubisoft) Q4 2006
Charlotte’s Web (SEGA) Winter 2006

Game Boy Advance

Pokemon Mystery Dungeon: Red Rescue Team 10th Nov 2006
LEGO Star Wars II: The Original Trilogy (Lucas Arts/Activision) Sep 2006
Brick’em all (Digital Bros) Sep 2006
Funny Cards (Digital Bros) Sep 2006
Mein Gestuet – My estate (dtp) Sep 2006
Teen Titans (Majesco) Sep 2006
Disney/Pixar’s Cars (THQ) – Germany only Sep 2006
Rockem Sockem (ZOO Digital) 15 Sep 2006
FIFA 07 (EA) 29 Sep 2006
Over the Hedge (Activision) Jun/Jul/Oct 2006
The SimsTM2 Pets (EA) 20 Oct 2006
Uno/Skipbo Compilation (ZOO Digital) 27 Oct 2006
Over The Hedge – Hammy Goes Nuts (Activision) Nov 2006
Spider-Man: Battle for New York (Activision) Nov 2006
Marvel: Ultimative Alliance (Activision) Nov 2006
Tony Hawk’s Downhill Jam (Activision) Nov 2006
The Bible Game (Digital Bros) Nov 2006
The Holy Game (Digital Bros) Nov 2006
Teen Titans 2 (Majesco) Nov 2006
Monster Trucks Mayhem (ZOO Digital) 3 Nov 2006
Cocoto Platform Jumper (Neko Entertainment) 17 Nov 2006
Arthur & the Minimoys (ATARI) 17 Nov 2006
Totally Spies! 2 Undercover (Namco/Bandai/ATARI) 24 Nov 2006
Flushed Away (D3P) 24 Nov 2006
Shrek Smash ‘N Crash Racing (Activision) Dec 2006
Disney’s American Dragon: Jake Long (Disney/Buena Vista Games) Sep 2006
Disney’s The Little Mermaid Special Edition (Disney/Buena Vista Games) Oct 2006
Curious George (Namco/EA) Oct 2006
Madden NFL 07 (EA) Aug 2006
Need For SpeedTM Carbon (EA) Nov 2006
Superman ReturnsTM: The Videogame (EA) Autumn 2006
BIONICLETM HEROES (Eidos) Autumn 2006
Lara Croft Tomb Raider: Legend (Eidos) Oct /Nov 2006
Postman Pat (Game Factory/K.E. Media) Oct 2006
Winx Club: The Quest for the Codex (Konami) Autumn 2006
Happy Feet (Midway) Nov 2006
Charlotte’s Web (SEGA) Winter 2006
Avatar: The Legend of Aang (THQ) Oct 2006
Barnyard (THQ) Oct 2006
Bratz: Forever Diamondz (THQ) Sep 2006
Spongebob Squarepants and Friends: Creature from Krusty Krab (THQ) Nov 2006
Unfabulous (THQ) Oct 2006
Alexandra Ledermann German title: Horsez – Abenteuer auf dem Reiterhof (Ubisoft) Q3 2006
Open SeasonTM / JagdfieberTM (Ubisoft) Oct/Nov 2006
Alex Rider Stormbreaker (THQ) Q4 2006
Rayman Raving RabbidsTM (Ubisoft) Q4 2006
Eragon (Vivendi) Nov 2006
Spyro - The Legend (Vivendi) Oct 2006
ATV “Thunder Ridge Riders” (ZOO Digital) 3 Nov 2006
Barbie Compilation (ZOO Digital) 15 Sep 2006
Harlem Globetrotters World Tour (ZOO Digital) 27 Oct 2006
Hot Wheels All Out (ZOO Digital) 25 Aug 2006
Hot Wheels Compilation (Stunt Track Challenge + World Race) (ZOO Digital) 25 Aug 2006
Barbie: 12 Dancing Princesses (Activision) Dec 2006
Barbie: Diary Mysteries (Activision) Dec 2006
March of the Penguins (ZOO Digital) 1 Dec 2006
Matchbox Missions (ZOO Digital) 18 Aug 2006
Monster Trucks Mayhem (ZOO Digital) 3 Nov 2006
Polly Pocket “Super Splash Island” (ZOO Digital) 15 Sep 2006
Princess Natasha”Student-Secret Agent-Princess” (ZOO Digital) 24 Nov 2006
Uno 52 (ZOO Digital) 24 Nov 2006

Nintendo GameCube

Madden NFL 07 (EA) Aug 2006
Bratz: Forever Diamondz (THQ) Sep 2006
LEGO Star Wars II: The Original Trilogy (Lucas Arts/Activision) Sep 2006
Disney/Pixar’s Cars (THQ) – Germany only Sep 2006
FIFA 07 (EA) 29 Sep 2006
Tom Clancy’s Splinter Cell Double AgentTM (Ubisoft) Oct 2006
Harvest Moon: Magical Melody (Rising Star Games/Nintendo) October 2006
Avatar: The Legend of Aang (THQ) Oct 2006
Barnyard (THQ) Oct 2006
Spyro - The Legend (Vivendi) Oct 2006
The SimsTM2 Pets (EA) 20 Oct 2006
Open SeasonTM / JagdfieberTM (Ubisoft) Oct/Nov 2006
Lara Croft Tomb Raider: Legend (Eidos) Oct /Nov 2006
Need For SpeedTM Carbon (EA) Nov 2006
Spongebob Squarepants& Friends: Creature from Krusty Krab(THQ) Nov 2006
Flushed Away (D3P) 24 Nov 2006
Shrek Smash ‘N Crash Racing (Activision) Dec 2006
The Legend of Zelda: Twilight Princess (Nintendo) (tentative name) Q4 2006

Battalion Wars 2 info

BWii - Battalion Wars 2
Tricked into believing that the Solar Empire is developing a devastating super-weapon, Commander Pierce and Colonel Windsor of the Anglo Isles launch a pre-emptive strike on the Coral Atolls. The world is once again at war.

Drive tanks, command ships, pilot planes and direct your troops into the heart of the action in the return of the popular tactical action game for Wii.

3 Online Multiplayer Modes
Assault: Instant Combat
Skirmish: Tactical depth
Co-op: Work with friends

3 Theatres of War
Combine land, sea and air combat

5 New Naval Units
Battleship, Frigate, Submarine, Dreadnought, Transport

6 Different Races, 5 Different Environments
With new vehicles for each side

Provides intuitive, all-action gameplay

Greater tactical depth
Capture facility buildings to re-spawn units (HQ, Barracks, Factories, Airfield, Docks)
Use Map Screen Commanding to order from afar

Bigger and Better
20+ single player missions AND 15+ mp missions
Increased replay value

Mario Strikers Charged details

* Gameplay: Use the skill the Wii Remote and Nunchuk Controller provide to win the ball, score unstoppable goals and take control of the goal keeper to perform spectacular saves

* Characters: Mario is joined by other famous Nintendo characters who take on the role of captain. Players then select a host of popular teammates to make up the rest of the team.

* How to progress through the game: Players form an original team by combining one of 12 captains with three of eight sidekicks before competing in one of the games many modes. Anything goes in Mario Strikers Charged as players are allowed to utilize a variety of special abilities to clinch important goals.

* Super abilities/power ups/moves/features: Each captain has their own set of skills, super abilities as well as the ability to perform special shots called Mega Strikes, where the iron ball splits up to five balls and flies at the goal. The defending player must use the Wii Remote to target and aim at and shoot these balls out of the air before they concede a goal. In this game players can also charge energy to the metal ball, making it more likely to find its target when fired at goal.

* Stadiums: Each of the stadiums in Mario Strikers Charged have various characteristics and contraptions, which influence game play. Players must learn to use this to their advantage to truly dominate the pitch.

* Multiplayer: Mario Strikers Charged will not only feature an action packed multiplayer mode but will also support the Nintendo WiFi connection service, allowing players to take part in tournaments with people from all around the world.

Nintendo of Europe Press Release

23rd August 2006 - Challenging conventions, redefining the industry, leading the way with change and disruption - at last year’s Games Convention Nintendo made a bold statement that it would expand the definition of gaming.

Following today’s conference it is evident that Nintendo is delivering on its promises. With over 5 million DS owners across Europe, females making up 44% of all Nintendo DS owners in Germany and the huge success of the Touch! Generations range, Nintendo is clearly appealing to traditional gamers and non gamers.

In the coming year Nintendo will continue to expand the gaming industry with the launch of the highly innovative Wii. This year’s Games Convention saw the global premier of two brand-new 1st Party Wii titles, Mario Strikers Charged (tentative name) and Battalion Wars II. German football ace Philipp Lahm gave the audience a treat when his video message introduced Mario Strikers Charged, the all-new and improved version of Mario Smash Football. Nintendo also unveiled the new Battalion Wars II game for Wii and gave a demonstration of Wii showing how the innovative control mechanism allows people of all ages and experience levels to play together.

German quiz show host Joerg Pilawa gave a testimonial about the huge success of the Touch! Generations software and how the Nintendo DS has challenged convention since its launch. The perfect platform for the Touch! Generations titles, the Nintendo DS, which was developed to enlarge and diversify the gaming market has enabled people to play in ways never before imaginable.

Most recently, European consumers have gone mad for Dr Kawashima’s Brain Training: How Old Is Your Brain?, with over 500,000 copies being snapped up in just nine weeks from the game’s launch in June. From Nintendogs puppies - which have sold more than 600,000 copies in Germany and over 3 million across Europe - to the second world of Animal Crossing: Wild World - which has sold over 600,000 copies across Europe - the amazing software results have created a dramatic shift in the way that both game makers and the public think of video games.

Not only has the software flown off the shelves but sales of Nintendo DS are also going from strength to strength, further fuelled by the successful launch of the Nintendo DS Lite - the lighter, brighter redesign of the Nintendo DS which launched in Europe in June. In Europe sales of Nintendo DS are now well over 5 million and globally over 21 million have been sold. The popularity of the console is set to continue as Nintendo announces the launch of Nintendo DS Lite Pink on 27th October, the perfect accessory for those dark winter days.

With new ways to play and new categories of software, the success of Nintendo DS is setting the stage for Wii. Allowing players to ‘feel’ games in a way never known before, the Wii is set to redefine the standards of the industry even further. With more announcements about Wii to follow, consumers, no matter what their age or ability, can look forward to experiencing a whole new way of playing this year.

Monday, August 21, 2006

Wii for $170 says EA

“I’ve heard in Japan that the price is about $170, but I don’t know if the price has been set in Europe yet. Nintendo has come up with a very clever strategy. They’ve made a choice which is great for the consumer. Now we’re going to have a choice whereby consumers can buy a Wii plus one other console.” - Executive VP and COO of EA, David Gardner

Sounds good to me which hopefully means we can hope to see the Wii for £100 in the UK although I'm not holding my breath as that is the current RRP of the DS Lite so I think more in the £130 region.

Wiimakes coming?

Well it seems Miyamoto had an interview with Nintendo Dream and some interesting information came out involving remakes:

Nindori: Looking at the titles you’ve announced so far, it already seems like you’ll be releasing games at a faster pace than the N64 and GC.

Miyamoto: That’s because the machine is based on GC. Dev tools are of course being upgraded, but GC code will basically run as is. Because of that, I’m also thinking I can remake some of my GC games for Wii, making use of the Wiimote.

N: So you think games will experience a rebirth thanks to the Wiimote…

M: Yes. Of course you can wander into a second hand shop and buy a lot of these games still, so I don’t think we can release these Wiimakes at full price. Since a lot of the development cost has already been accounted for, we’ll be able to release these at a much more affordable price. And if others also take advantage of this and release Wiimakes, there’s a high possibility of a lot of software from third parties also.

N: So, there’s a possibility of Nintendo doing this?

: Yes, I strongly believe there is. For this reason, the next Zelda will be released for both Wii and GC simultaneously. It’s quite an interesting experiment.

N: Ah, I see.

M: Also, when we were working on it, some of the staff were saying “Since the Wii has more power than the GC, let’s polish the graphics up a bit too”, but Zelda’s fans aren’t expecting polish, they’re expecting a fun and exciting game, so I said it is better if we make it fun both on Wii and GC. And recently it’s been established that “Wii is not a machine that tries to deliver next-gen graphics”. Of course, since there are still games that demand high quality graphics, there will be separate paths of development depending on the software.

Although this sounds cool I'm against it since I would prefer Nintendo to be working on brand new games why not just make a sequeal with Wiimote controls so we can have fun controls and new levels?

New Zelda control scheme

Well a lot of peoples dreams have just come true as according to IGN is reporting that Miyamoto has confirmed that in Twilight Princess on the Wii you will be able to swing the Wiimote to swing Links sword! Nintendo have said before that you would get tired quickly playing this way but it seems they have had a change of heart as Miyamoto said:

"Upon actually playing it, it's more interesting this way,"

Also the bow has been moved to the B button from the D-pad as the sword no longer needs the B button. Personally I can't wait for this game and I will definitely be picking up a copy with my Wii.

Sunday, August 20, 2006

LGC program scans

Well it seems that info is creeping out of LGC already as we have scans of the program enjoy.

Nintendo scan

Ubisoft scan

Midway scan

Activision scan

Saturday, August 19, 2006

Im off

In about 8 hours (of which i will be sleeping) im going on holiday. I will be back next saturday, but until then ltb0ngo is in charge, so u had better listen to him. Any way I hope to find an internet cafe on Wednesday because if you didnt know there is a Nintendo speach at the german games convention which starts on monday, but I will be visiting solely as a visitor as ltb0ngo will be reporting on it. See you all in a week.

most wanted gadget on ebay is...

November/December for Wii says HMV

I went into HMV today to find some more adervising for the Wii along side the pamplets (see here) , I snuck a picture of it on my phone for you all to see.Now note this is HMV a UK store so release dates may be earlier in the other regions, and there is an asterix which although I didnt read it, but im sure it says something like "release date subject to change". the link listed is here I have signed up and I recomend it for UK customers who want to be first inline.

Friday, August 18, 2006

", holiday season"

The almighty IGN know fully what there doing, and I'm sure they know a lot more than they are aloud to tell us, but in there latest poll they may be hinting at the Zelda release date being in October, do they know it is October and are "accidently" revealing this info or are themselves just speculating. If Zelda is released in October, you know what that means...Wii

Tingle RPG commerical

Welcome to what could be one of the weirdest games on DS. First of here's the rough storyline from IGN:

A new RPG featuring the floating fool from recent entries in the Legend of Zelda series. You play as the Wind Waker/Majora's Mask treasure specialist when he was 35 and single, before his transformation into Tingle form. The main character gets word that he ought to head out to a spring. He does so, and along the way, he comes in contact with Rupeeji, a name that can be translated to Old Man Rupee. Rupeeji tells the main character that by collecting rupees and throwing them at the spring, he'll be lead to the dream land of Rupee Land. He accepts the quest and, through a magic spell, gets transformed into Tingle. Tingle has a guide in the game, a girl fairy called Pingle.

And here is the commerical:

And I still don't no what to think about it! Graphics look good and it sort of reminds me of zelda gameplay but I guess I'll have to wait to a English/American version launches

Wednesday, August 16, 2006

No Gamecube controle for Wii version of Twilight princess

Ign confirmed my fears today as they reported that the wii version of TP will only be compatable with the wii controle setup, I was hoping that if you could not adjust to the wii controles you would be able to plug in a GC controler to play the game, but apparently not.

Zelda Controller Compatibility
You can play the GameCube version on the Wii console, but you can't play the Wii build with the GCN controller.
August 16, 2006 - Ever since Nintendo revealed that there would be two versions of The Legend of Zelda: Twilight Princess - one for GameCube and another for Wii - gamers have wondered if they could play the Wii build with the GCN controller. After all, Wii does play GCN games, too - but previous reports have suggested that Nintendo's innovative new remote is incompatible with GCN software.

Well, during a Camp Hyrule chat with Nintendo's senior vice president of marketing and corporate communications, George Harrison, the executive confirmed once and for all that to play the Wii version of Zelda you will, in fact, need the Wii-mote.

"The GCN controller will be able to play the GCN version on the Wii console, but will not be able to play the Wii version," Harrison told chatters in a live conference.

Not exactly a revelation given that most informed readers already suspected as much, but a confirmation nevertheless, which is why we've picked it up as news.

Incidentally, the only known difference between the two builds - other than new Wii-mote-enhanced controller for the Wii version, of course - is that the Wii incarnation also runs in 16x9 widescreen mode, whereas the GCN one doesn't.

Sonic Wild Fire gets name change

Well seems Sonic Wild Fire is no longer welcome to Sonic and the Secret Rings. Now this sounds no where near as cool as Wild Fire but we will see how it pans out we all remember the massive fight over the Revolution to Wii. For those that want this game like me its expected out spring 2007.

Monday, August 14, 2006

Yoshi's Island 2 now with Wi-Fi and baby wario

Seems that Yoshi's Island 2 will have Wi-Fi support of some kind but it hasn't been announced what it is. My bet is on some type of race mode which could be fun aslong as there's voice support. Also interesting to note is that the box art contains lots of baby characters including Wario, Peach and Donkey Kong along side Mario which could lead to some interesting game play elements.

Yoshis Island 2 Boxart

Voice recognition for Wii arises again

Moz La Punk reports
A supposed insider leaks information about some features that could pop up in upcoming Wii games. Advanced voice recognition? Come inside for details.

It surely is a time filled with rumours. The past few days we brough you rumours about the possible time when the Wii release date will be released (read here) and a big fat new rumour section called ‘Hear Say Today’ (which you really need to read here), and now we’ve got another thing to add to the pile.

Apparently, a trusted person at the IGN Insider forums, who has been right before about a speaker in the Wii controller, has dropped a few pieces of information.

“…voice communication will be via wireless, head-mounted microphones…”

“Some peripherals for the DS will be compatible with Wii and vice-versa.”

“Many Nintendo first party games (specifically games designed for a younger audience) will feature a new system currently being developed by Nintendo called ‘voice to text communication’.”

“The system works using an advanced voice recognition system which Nintendo has been developing for several years. When a user speaks the sound is converted into on screen text and sent to the other players. However, rather than just plain text being sent the system also picks up the tone, pitch and volume of the voice and translates that into colour, font size and character set. For example, if a player shouts ‘I win’ loudly into the microphone the on screen text may be all capitalized, and in a large red font; conversely if a player speaks quietly the font may be a pastel shade and smaller.”

This system also allows online voice communication to be easily censored by the user.”

Funnily enough, as old school MLP readers might remember, an old visitor of the ‘Broken Saints’ blog over a year ago called ‘Aries’ talked about this same feature extensively. While even a broken clock is right two times a day, this rumour isn’t that far out there, considering Nintendo must have learned a lot about the use of voice in games with their DS.

The apparent patent for this technique can be found here.

We’ll keep you updated if anything breaks, however, we wouldn’t expect anything official before the Leipzig Games Convention next week. If anyone can confirm the things this supposed Insider has said, we’d be very happy.

Written by Michel Musters, head editor

This to me would seem really cool as it would allow a great way of communicating using the Wii online, while still allowing censorships, so everybody wins.

Friday, August 11, 2006

Wii would sell billions if Nintendo use this as an advert

Thursday, August 10, 2006

151 games planned for Wii, and 27 for launch

First from ultra knowledge base wikipedia we have a list of all the 151 games planned for Wii

And we have the apparently 27 launch titles from

European Opera dated and priced and I'm not happy

Lets just remeber a couple of things here

1) PSP users get a web browser free
2) This version of Opera is old, its version 8 and version 9 is out right now
3) It doesn't support flash (PSP does) or video which means that you can't visit the most popular site on the web youtube.

But that's still ok aslong as they price it along the line of the brain age games at half price but no, Nintendo have decided to charge full price for this very limited browser.

"The Nintendo DS Browser launches across Europe on 6th October 2006 for the estimated retail price of around £30/40 Euros."

If I see it in a sale or something for £10 or £15 then I'm going to pick it up but at full price you can forget it. Looks like I'll be waiting to I go to New York to pick it up on the cheap.

Wednesday, August 09, 2006

Portable Gamcube rumours return

Seems the IGN briefly had an article up that has since been pulled that had a quote from an IBM source stating that they are shrinking and slowing Broadway (the CPU of the Wii)for a "future Nintendo handheld -- presumably one that plays Gamecube discs."

I can't see it being to play Gamecube games as having a CD drive spinning and Gamecube graphics would kill battery life just like the good old PSP. However I could see it being used in the successor to the DS as Broadway itself doesn't produce much heat, just look at the Wii and the rumours from a while ago that it was offered to Apple for use in a laptop. Hopefully they will use the chip but not discs and therefore have a good battery life, please?

Friday, August 04, 2006

Fierce Deity Link available for pre-order from first4figures

A couple of months ago we ran a story on how had gained the rights to make zelda and metroid models ;

Legend of Zelda Fierce Deity Link Collectible Statue From First 4 Figures!

Very little is understood about the demigod know as the Fierce Deity. With his history shrouded in mystery, the dark and mighty warrior was trapped into a mask, a mask which allows the wearer to inhabit the Fierce Deity's powerful body. Powerful and evil, could this mask's dark powers be as bad as Majora? When young Link dons the Fierce Deity Mask, he manages to harness its power without being corrupted and is transformed into Fierce Deity Link for ultimate showdown with Majora…

First 4 Figures is proud to present Fierce Deity Link, the first collectible statue in the First 4 Figures highly anticipated Legend of Zelda collectible statue series. With inspiration taken from the official Majora’s Mask Fierce Deity Link artwork, the statue has faithfully recreated Fierce Deity’s powerful and mysterious character and pose. Raising his double helix sword high above his head, he is ready to take on any his enemies. Towering at over 14.5 inches to the tip of his sword hilt, Fierce Deity Link will be in scale with the others in the series.

Cast in high quality poly-stone, the statue is hand finished and hand painted. Comes packed in a foam interior full colored box with a card of authenticity. Highly limited at only 2,500 pieces available worldwide.

Product information:

Dimensions: 14.5 inches tall to tip of sword handle
SRP: $129.99
Expected shipping date: Q4 2006
Edition size: 2,500 worldwide
Artist: Ryan Lim
Base Concept Artist: James West

Low numbers are given out on a first come first served basis so order quickly to secure a low number. You can see more pictures and order directly here at

Prototype shown and final product may vary slightly from the photos.

About First 4 Figures
First 4 Figures is a subsidiary of Puzzle Productions. Puzzle Productions manufactures and markets high quality resin figures under the brand name First 4 Figures. Included in its product line up includes famous licenses such as WWE, MAGIC: THE GATHERING, TRANSFORMERS, GI JOE, DOOM: THE MOVIE, THE LEGEND OF ZELDA, and METROID.

About Nintendo
The worldwide leader and innovator in the creation of interactive entertainment, Nintendo Co., Ltd., of Kyoto, Japan, manufactures and markets hardware and software for its popular home and portable video game systems.
For more information about Nintendo, visit the company’s Web site at
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Thursday, August 03, 2006

Ubisoft loves the Wii.

Ubisoft today announced that they are working on a massive 7 wii launch titles kotaku reports;

Ubisoft says they are working on seven launch titles for the Nintendo Wii.

In addition to previously announced games Rayman Raving Rabbids and Red Steel, Ubi is working on Wii versions of Monster 4X4 World Circuit, Open Season, Blazing Angels: Squadrons of WW II, a GT Pro Series title and a Far Cry title.

Hit the jump for the shortish descriptions:

Blazing Angels: Squadrons of WW II: As a squadron leader and ace fighter
pilot, leverage the Wii controller to experience intense dog fighting in the
famous air battles of WW II. Air combat simulation, rating pending.

Far Cry: As Jack Carver, use the Wii Remote to drive, shoot, slash, jump and
climb your way through a rebel-infested tropical hell. First-person action
shooter, rating pending.

GT Pro Series: Immerse yourself in the fast-paced action of this exclusive Wii
car-racing game and take full advantage of the Wii Remote. Racing game, rating

Open Season: Allows gamers to relive the humor and adventure of Sony Pictures
Animation'ss highly anticipated, first feature-length CG animated film. Kids
adventure, rating pending.

Monster 4X4 World Circuit: Use the Wii Remote to perform spectacular stunts,
jump and race the most powerful Monster Trucks, and go head-to-head in
pulse-pounding off-road competitions all over the world. Truck racing, rating

Rayman Raving Rabbids: Experience the return of Rayman when his world is
threatened by a devastating invasion of crazed, out-of-control bunnies. Whether
it be crazy Kung-Fu action or competing in the cow toss, players will use the
Wii Remote in the most imaginative and innovative ways possible to defeat these
whacky rabbids. Action-adventure, rating pending.

Red Steel: This Wii exclusive title takes place in modern-day Japan and
challenges players to master both the ancient art of the katana and the
sophisticated technology of modern firearms. First-person action, rating

WOW, I dont think Nintendo are aiming for 7 launch titles from themselves, Ubisoft are awsome in my opinion.

Spore coming to the Wii?

Seems like Will Wright wants to port Spore to lots of platforms

"It will probably take very different forms depending on the platforms. We might even pull out parts of the game – so you might be playing part of the game on a handheld platform, you might be playing the entire game but maybe more avatar-based on a console. The consoles are getting kind of different now – I think there’s a really interesting distinction between the Wii and the Xbox 360 and PS3. Something like the Wii offers a lot of interesting creative opportunities for the editors, with the controller."

Hopefully we will see Wii and DS versions where we can link them up to transfer our creatures/worlds across. Also it's nice to see such accomplishedhed games designer comment on how much creativity the Wiimote offers which will hopefully led to some cool games.